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	<title>Simon Steed&#039;s Blog About Stuff! &#187; framework 3.5</title>
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	<description>i.e. anything interesting...</description>
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		<title>Getting the control that posted back to asp.net application</title>
		<link>http://blog.xploiter.com/c-and-aspnet/control-posted-aspnet-application/</link>
		<comments>http://blog.xploiter.com/c-and-aspnet/control-posted-aspnet-application/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 15:53:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[C# and ASP.Net]]></category>
		<category><![CDATA[IT]]></category>
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		<category><![CDATA[c#]]></category>
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		<guid isPermaLink="false">http://blog.xploiter.com/?p=300</guid>
		<description><![CDATA[Need to know which specific control posted back to your page? (Original article at http://geekswithblogs.net/mahesh/archive/2006/06/27/83264.aspx) /// &#60;summary&#62; /// Tells us which control posted back /// &#60;/summary&#62; /// &#60;returns&#62;&#60;/returns&#62; public Control getPostBackControlName() { Control control = null; //first we will check the "__EVENTTARGET" because if post back made by       the controls //which used "_doPostBack" function also [...]]]></description>
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		<title>Muting audio channels using Mixer Control API</title>
		<link>http://blog.xploiter.com/c-and-aspnet/muting-audio-channels-mixer-control-api/</link>
		<comments>http://blog.xploiter.com/c-and-aspnet/muting-audio-channels-mixer-control-api/#comments</comments>
		<pubDate>Fri, 01 May 2009 07:24:16 +0000</pubDate>
		<dc:creator>Simon Steed</dc:creator>
				<category><![CDATA[C# and ASP.Net]]></category>
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		<category><![CDATA[balance]]></category>
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		<category><![CDATA[programming]]></category>
		<category><![CDATA[sndvol.exe]]></category>

		<guid isPermaLink="false">http://blog.xploiter.com/?p=230</guid>
		<description><![CDATA[I recently had a problem on a job where no matter what we did, we could not control the left/right balance programmatically on two specific PC&#8217;s. We tried using various methods: Windows Media player API DirectSound APi WinMM.dll Praying None of them worked although you could control the balance using the Windows sound vol (sndvol.exe) [...]]]></description>
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		<title>Client Socket Programming in C# using the built in libraries &#8211; a fully working production example Part 2</title>
		<link>http://blog.xploiter.com/c-and-aspnet/client-socket-programming-in-c-using-the-built-in-libraries-a-fully-working-production-example-part-2/</link>
		<comments>http://blog.xploiter.com/c-and-aspnet/client-socket-programming-in-c-using-the-built-in-libraries-a-fully-working-production-example-part-2/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 11:11:58 +0000</pubDate>
		<dc:creator>Simon Steed</dc:creator>
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		<guid isPermaLink="false">http://blog.xploiter.com/?p=88</guid>
		<description><![CDATA[My previous article which you can find at http://blog.xploiter.com/index.php/2009/01/16/socket-programming-in-c-using-the-built-in-libraries-a-fully-working-production-example-part-1/ covered the creation of a solid production ready Socket Server written in C#. I promised to follow up with part 2 which would be a suitable client so without further ado, here we go]]></description>
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		<title>Socket Programming in C# using the built in libraries &#8211; a fully working production example Part 1</title>
		<link>http://blog.xploiter.com/c-and-aspnet/socket-programming-in-c-using-the-built-in-libraries-a-fully-working-production-example-part-1/</link>
		<comments>http://blog.xploiter.com/c-and-aspnet/socket-programming-in-c-using-the-built-in-libraries-a-fully-working-production-example-part-1/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 10:15:24 +0000</pubDate>
		<dc:creator>Simon Steed</dc:creator>
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		<guid isPermaLink="false">http://blog.xploiter.com/?p=77</guid>
		<description><![CDATA[One of the things i've noticed over the last few months in particular is the lack of decent programming examples in C# for a suitable client/server socket solution that just works! I was working on a contract that needed a robust and stable communications mechanism between multiple PC's on a closed network for a Railway Simulator and Aircraft Simulator I was working on.]]></description>
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